![]() ![]() Blur was doing big time work.īasically ended up just waiting out the Awakened one and prayed for no bad card draw. Dodge and Roll was putting up 22 block for 2 turns. Because of a nightmare on Footwork, by blocks were putting up insane numbers. This was the only time I was happy to see The Awakened One. So my blocks went totally nuts, but every fight was the longest fight ever.ĭesperate for scaling, I picked up one deadly poison+ and lucked into noxious fumes. I ended up with 2 footworks and a nightmare. The only reason I took it was because my deck was block heavy anyway. I have a really good sense of the attack patterns on A19 and thought I could maybe make it work, but it's a tough life. I was really saved by the paper crane weakness buff. #Slay the spire nloth full#The first boss, hexaghost went around the board 3 full times. I had way too much block and very anemic damage. I got A19 with the Silent on a deck that I didn't think would cut it at all. The rest of the choices tend to be way more specificĪlso random thought: if tiny house upgraded 2 cards and let you choose, it'd be real good. Generally I'll skip 4e in favor of eye or pyramid almost always and sometimes in favor of Astrolabe, Black Star, Inserter, Eternal feather if I think the penalty will kill the deck. Can I deal with curses, or just born chests? Cursed key. If I think I lose without 4e, then I'll take ectoplasm even though hold is vital. Only a considerations with an early egg)īeyond that I tend to be going what's the deck doing, what does it need - if I think the decks under developed, no way am I taking broken crown. I find for act 1 my only real considerations with boss relic are: snecko eye (in which case, draft few to no 0 costs), pyramid (o costs increase in value), and box (removes drop in value. Good, I'm sure there's space for Machine learning to do something. I've had brutality be an all star, I've had told of the trade be okay and can imagine it being v. ![]() Obvs if you can deal with that turn on time, they have room to be very good. (Excepting stuff like bag of prep, snecko eye shenanigans - 9 card have can be good!). Making them innate just makes your most important turn (t1) worse. Which when your average fight dissent really go beyond 5 turns is a bit of a problem. The main problem with all the card draw powers is you have to draw them (-1 card), then wait 2 turns before they were better than just not having them in the deck. I have been playing when I don’t pull an energy relic but I think my A1 drafting have leaned towards the presumption that I will get a fourth energy. I hadn’t really used machine learning before and this deck it seemed okay, but you are correct it is way to slow and 2 more coolheaded would have made this deck even smoother to play. One of these is vgood at 3, the other needs 4/snecko to go off) Consider say thousand cuts + footwork vs noxious fumes + footwork as a scaling engine. (Also a fourth energy is not bad! Is a very good way to do that and it's worth figuring out what four energy enables. Silent has lots of ways to efficiently oversee her output with needing a fourth energy - I'd almost recommend trying to go without a few times and seeing what other ways you can discover to break things open. Re: your energy issues on silent: Rember that the thing energy does is increase your output. Brutality is probably the least awful? (If only because you can make it innate, and both rupture and self forming clay exist) The games funny like that - card draw and energy are major resources, but all of the card draw powers are various shades of awful. (Machine learning is the bad one - it takes a couple of turns to break even rather than just not having it in your deck, and provides no other value - which is bad when you draw it on a turn when you need value right now. See one of those is real good and the other is not =p ![]()
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